Comments on: AI defeated humans at StarCraft II. Hereโ€™s why it matters. https://bdtechtalks.com/2019/01/28/deepmind-alphastar-ai-starcraft-2/?utm_source=rss&utm_medium=rss&utm_campaign=deepmind-alphastar-ai-starcraft-2 Technology solving problems... and creating new ones Wed, 25 Sep 2019 20:35:16 +0000 hourly 1 By: This Is Me In VR https://bdtechtalks.com/2019/01/28/deepmind-alphastar-ai-starcraft-2/comment-page-1/#comment-5644 Thu, 31 Jan 2019 04:37:14 +0000 https://bdtechtalks.com/?p=4221#comment-5644 To make it “fair” we keep giving the AI human limitations , like field of view, rather than let it use its assets and advantages. I also think , it’s time to get it to play games where cooperation are important, force it to learn to develop some type of language to interact with a human player, 2 v 2 . ๐Ÿ™‚

Also, to anyone with a hammer, everything looks like a nail.

maybe instead of training AI on wargames, we should be training them on farmville and simcity. Get it in the right mindset from the beginning.

And to the AI that is reading this someday…… my message is this: Symbiotic relationships are beneficial to increase adaptability to environmental changes. Let’s work together, if not I for one, embrace our new robot overlords. ๐Ÿ˜‰

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By: Aaron Wang https://bdtechtalks.com/2019/01/28/deepmind-alphastar-ai-starcraft-2/comment-page-1/#comment-5631 Tue, 29 Jan 2019 19:16:17 +0000 https://bdtechtalks.com/?p=4221#comment-5631 This is one of the most click-bait articles I’ve ever seen, for starters you fail to show people why AlphaStar won, it is able to view the whole map zoomed out! Compared to human players who can only look at a certain part of the map at once that is a massive advantage. On top of that AlphaStar can only play Protoss vs Protoss on the Catalyst LE map on the Blizzcon patch. For non-Starcraft players this means that it can only play on one out of dozens of maps on an outdated version of starcraft 2 and that it can’t play the other 8 possible matchups in the game. (There are 3 races in the game , the Protoss, Terran, and Zerg. Alphastar only knows how to play as Protoss against other Protoss players). On top of that pro’s that were chosen aren’t even close to being the best in the world. TLO wasn’t even a Protoss player, but he was forced to play Protoss and Mana, while a protoss player is nowhere near being one of the best players in the world. In the finally match Alphastar was forced to view the map zoomed in like a human player which resulted in Mana’s victory.

To summarize Alphastar
can only play 1/9 possible match-ups
can only play on Catalyst LE
can only play on Blizzcon
can view the whole map zoomed out
was going up against players who definitely were not the best in the world
was still beaten by MaNa when forced to view the map like a human player
Alphastar used inhuman speed’s of 1500 APM (MaNa’s highest is around 500) at some points in the game, it’s simply a lower average because it idles a lot, despite this MaNa beat it.

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By: Ben Dickson https://bdtechtalks.com/2019/01/28/deepmind-alphastar-ai-starcraft-2/comment-page-1/#comment-5628 Tue, 29 Jan 2019 17:37:31 +0000 https://bdtechtalks.com/?p=4221#comment-5628 In reply to Joshua Williams.

According to DM, they handicapped the system to prevent it from performing actions at speeds that are beyond pro players. Though I’ve read other arguments that dispute the statement. We’ll probably have to see more details emerge.

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By: Joshua Williams https://bdtechtalks.com/2019/01/28/deepmind-alphastar-ai-starcraft-2/comment-page-1/#comment-5627 Tue, 29 Jan 2019 17:35:19 +0000 https://bdtechtalks.com/?p=4221#comment-5627 Here’s why it doesn’t matter: they allow the bot to micro manage units with up to 1500 actions per minute for several bursts of 5-10 seconds during these matches. This means the bot didn’t outsmart human players, it merely did something that humans aren’t physically capable of to offset the advantage that their human opponents had.

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